![]() *\my games\Titan Quest - Immortal Throne\Working\CustomMaps\ModCollector\database Now you just need to copy the records folder into your own mod folder, located here: Now we would use the ARZ Extractor to get to the dbr files, but we're lucky, because the loose files are included in the mod! So all we need is in the records folder located here: Inside the Xmax folder are several versions, so we pick one and go with "x3" and search for the x3.arz. In there you'll find number-string subfolders with the actual mods inside, so check them for the mods you want. *\Steam\steamapps\workshop\content\475150 If you got them from the Steam Workshop, you will find them here: Start with downloading and locating the mods you want to merge. We want to merge two mods, and for that, we need to access their database record files. You can also use these steps to create the base for your very own mod, but that's not what we want here. Once you Build the mod again, you have a fully functioning, albeit empty bounce mod! The file should now be have a small red tick mark to the left. Now in your Assets, navigate to the Maps subfolder once again and double-click the main.map file, then click OK in the window that pops up. A small window will pop up, just click OK. In your Sources, navigate to the Maps subfolder and right-click the main.wrl file, then select Auto-Create Asset. Reload the ModCollector by clicking the Mod>Select>Modcollector tab. Just go to File>Save All (or press Ctrl+S) and exit the Editor. Make sure the path is correct and click OK.Ī black, empty "world" will pop up, but that's all we need. Create a new world and give it a name, for example "main". Go back to your main game directory where the Art Manager is located and start the Editor.exe.įrom the drop-down menu, select the ModCollector and navigate to the Maps subfolder. This will create all the files necessary for the next step. Once you've hit OK and your new, empty mod is loaded, build it by either clicking the Build>Build tab or by pressing F7 on your keyboard. Now before we do anything else, we first add the "bounce" to the mod. The name should not contain any special or foreign characters, so name it something simple like "ModCollector" as with the example. Now that the setup is done, it's time to create a new mod to put the mods you want to merge into.Ĭlick on Mod>New. Make sure all the paths are correct and click OK. Tools Directory: \Steam\steamapps\common\Titan Quest Anniversary Edition\ or if you're not using Steam, wherever your main game directory is. Working Directory: C:\Users\\Documents\My Games\Titan Quest - Immortal Throne\Working\īuild Directory: C:\Users\\Documents\My Games\Titan Quest - Immortal Throne\ The Art Manager wants to know where the directories to work with are, so that's what we'll tell it: Now that you have what you need at hand, it's time to start up the Art Manager *\Documents\my games\Titan Quest - Immortal Throne (note that I did not create the ARZ Extractor and can neither take credit nor responsibility for it)Īfter downloading, open the zip file and navigate to the "arzextractor" folder and extract it anywhere you like, but I recommend to put it here: It does not come with the game, but can be downloaded here: You can use this tool to unpack a mod's arz-file to access the individual database records (.dbr files). You'll also need the Editor.exe that's located in the same folder at one point. \Steam\steamapps\common\Titan Quest Anniversary Edition It's located in your main game directory, on Steam that means: This modding tool conveniently comes with the game, so you don't have to download it seperately. To be able to merge two or more mods yourself, you'll need some tools first: Using bounce mods in Titan Quest is simple, but comes with a limitation: you can only load one at a time.īut what if you want to use both a mod that increases monster count and one that increases loot? The answer is, you merge them.
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